I mean no disrespect t your son but asking every developer to take this aspect into consideration is a bit too much. But I hope your son will be able to enjoy the other million games out there that don't require him to move in a way that's not physically possible for him.
There are consequences to being disabled, that's just the way it is. If a control method arrives that a certain developer is interested in taking on then they most probably won't go "but what if you're physically or mentally disabled?" In comparison to literature and movies, games require the player to interact with it. Being physically disabled does have implications, if you can't deal with that as a parent then you're gonna' have sone serious problems. I can understand your frustration but please also be aware of that designing the game in a way that would be available to more than one playstyle may actually take away the creativity that was put into the project. There aren't that many games that actually consider the physically disabled during the design. So that I would enjoy doing on its own, but it's a different thing." If for example, I was tasked with a different job of making a Panzer Dragoon sequel, then I probably wouldn't even do it on Kinect. So I'm not really fixated on that game so much anymore. "Not really," he replied, "I guess because all the things that I wanted to do with Panzer I did already.
To finish our conversation on the topic, I asked Futatsugi if he could, it he would want to make Draco using the Panzer Dragoon license (which Sega still owns). To be fair, comparing Project Draco to Child of Eden is complicated, because Draco will be a moderately-priced Xbox Live Arcade game whereas Child of Eden was a full-priced retail release, so Grounding - which currently consists of around 15 people - doesn't necessarily have the same budget and resources that Q Entertainment did. "So in order to mitigate that, we decided to add in an RPG/dragon raising layer to make the game scalable in difficulty without having to rely on controller twitch." "Also, because of the control scheme paradigm shift, it's obvious that how we handle the twitch skills of a shooter, and the difficulty that comes from that, is different because the controls are completely different," he continued. "We cut that feature specifically because it doesn't work on Kinect."
"Like for example, in the Panzer Dragoon series if you pressed the left or right trigger buttons, you could face anywhere you wanted," he said. Taking that a step further, he explained that certain features like the camera work in the game, have been designed for Kinect in a way that would make less sense if you played on a controller. I'm sure really dedicated Panzer fans want to play on a controller, so I understand that feeling, but if I were to make a controller game it probably wouldn't be this game." We have no idea if would be fun if you played on a controller - we couldn't make any guarantees there. And it's not just difficulty and game balance in that sense, but it's also because all of the game decisions and level designs have been made from the ground up to be able to be enjoyed on Kinect. But that would totally throw off the game balance, difficulty. "You're right - it probably could be done physically on a controller if you tried. I mentioned to him that it didn't seem like there were things in the game that couldn't be done with a controller, to which he replied: Another recent on-rails shooter, Child of Eden, managed to do both, so I figured I'd get Futatsugi's take. used to work on the Panzer Dragoon series.īut I started to get a bit concerned when I heard the game would only work via Kinect controls, and not offer support for a regular 360 control pad. That's no coincidence, since director Yukio Futatsugi (pictured, above left) and many of the other members of the development team Grounding Inc. One of the most exciting games at this year's Tokyo Game Show has been Project Draco, an on-rails Kinect shooter that looks a lot like Panzer Dragoon, but with more colorful visuals and light RPG/dragon breeding aspects.